﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine; 

namespace QFramework
{

	public class VideoCtr: Entity
	{
		public VideoCtr() : base()
		{

		}

		public VideoCtr(GameObject m_Obj) : base(m_Obj)
		{

		}

		protected override void InitState()
		{
			//**
		}

		public static VideoCtr Get(GameObject obj)
		{
			return new VideoCtr(obj);
		}

		protected override void OnDestroy()
		{

		}

	}
}